· Doctor of Philosophy – Computer Science, The George Washington University
· Master of Science – Computer Science, The George Washington University
· Bachelor of Science – Computer & Information Science, Minor in Business Law & Public Policy, University of Maryland University College
University of Maryland University College
Assistant Adjunct Professor (2009 – Present)
· Teach course in Computer Science and Computer & Information Science.
Equilibrium Networks, Inc.
Senior Software Architect (2008 – 2009)
· Leveraged knowledge of various software domains to improve the usability of a visualization tool for a new and unique network traffic analysis application.
· Designed and implemented a flexible software framework for easy extensibility by third party and open source developers.
· Performed technical and usability evaluations of new software features.
The George Washington University
Research Assistant (2005 – 2008)
· Performed innovative research into the use of vibrotactile feedback to augment operator control in robotic urban search and rescue (USAR) environments.
· Explored the feasibility and applicability of new and unique interface devices.
· Co-authored and presented research proposals for aspects of human-computer interaction (HCI).
Part-time Instructor/Instructional Assistant (2007 – 2008)
· Evaluated new technologies in order to determine the best software for updated curricula.
· Redesigned and taught department game design course, countering the trend of several semesters of unfocused coursework and low student evaluations.
· Taught courses in game design and human-computer interaction.
Jerr-Dan Corporation
Designer (1997 – 2002)
· Lead industrial designer for wrecker body and tool compartments.
· Improved aspects of a documentation system, resulting in savings of several man-hours per release.
· Introduced virtual prototyping to the design process in order to help visualize product changes and reduce production errors.
· Responsible for identifying and correcting mechanical engineering and documentation problems.
· Chris Covington, User Interface Issues in Bimanual Dual Object Control , Doctoral Dissertation, The George Washington University, January 31, 2009.
· Steve Huntsman, Chris Covington and John Franklin, Scalable Visual Traffic Analysis, Poster, 6th International Workshop on Visualization for Cyber Security, Atlantic City, NJ, October 11, 2009.
· John L. Sibert, Christopher L. Covington and Robert W. Lindeman, Vibrotactile Feedback for Enhanced Control of Urban Search and Rescue Robots, 22nd ACM Symposium on User Interface Software and Technology Proceedings DVD, Seattle, Washington, October 23-26, 2005.
· Bingo Party (Designer, programmer) – Xbox 360, XNA
· Glide (Designer, programmer) – Xbox 360, XNA
· BunnyRun (Designer, programmer) – PC, Mac, Flash
· Tic-Tac-Poker (Designer, programmer) – PC, Mac, Flash
· Qublix (Designer, programmer) – PC, DirectX
· Cardrop (Designer, programmer) – Xbox 360, XNA
· Squeebles (Designer, programmer) – Xbox 360, PC, XNA
Independent Consultant
· Design and development of various software applications.
· Usability evaluation and improvement.
· Software patent and intellectual property issues.
Acclaim Games, Inc.
Advisor Board Co-Director, Project: Top Secret
· Led efforts of advisory board members towards defining clear and obtainable design goals for a community created MMO.
· Coordinated members of volunteer community to achieve defined design goals.
· Resolved conflicts between community desires and necessary project goals.
· Advocated the need to integrate the user experience into all phases of design.
Precedence Entertainment
Freelance Designer
· Playtested and provided feedback for unreleased Rifts CCG expansion set.
· Created preliminary designs for new collectible card games based on various commercial licenses.